namespace Dict.DataModel
{
    public class TableMainHeroQuality
    {
		/// <summary>
		/// id
		/// </summary>
		public string id;
		/// <summary>
		/// 英雄id
		/// </summary>
		public string heroId;
		/// <summary>
		/// 资质
		/// </summary>
		public int quality;
		/// <summary>
		/// 基础血量
		/// </summary>
		public double hpBase;
		/// <summary>
		/// 基础攻击
		/// </summary>
		public double attBase;
		/// <summary>
		/// 基础物理防御
		/// </summary>
		public double pdefBase;
		/// <summary>
		/// 基础魔法防御
		/// </summary>
		public double mdefBase;
		/// <summary>
		/// 命中率
		/// </summary>
		public double hit;
		/// <summary>
		/// 闪避率
		/// </summary>
		public double dodge;
		/// <summary>
		/// 暴击率
		/// </summary>
		public double cri;
		/// <summary>
		/// 抗暴率
		/// </summary>
		public double antiCri;
		/// <summary>
		/// 暴击系数
		/// </summary>
		public double criFactor;
		/// <summary>
		/// 伤害加成
		/// </summary>
		public double damageAdd;
		/// <summary>
		/// 伤害减免
		/// </summary>
		public double damageReduce;
		/// <summary>
		/// 1主干0分支
		/// </summary>
		public int trunck;
		/// <summary>
		/// 天赋阶层
		/// </summary>
		public string talentLevel;
		/// <summary>
		/// 前置1
		/// </summary>
		public string parent;
		/// <summary>
		/// 前置2
		/// </summary>
		public string parent2;
		/// <summary>
		/// 天赋ID
		/// </summary>
		public string talentId;
		/// <summary>
		/// 攻击成长
		/// </summary>
		public double attGrow;
		/// <summary>
		/// 生命成长
		/// </summary>
		public double hpGrow;
		/// <summary>
		/// 物防成长
		/// </summary>
		public double pdefGrow;
		/// <summary>
		/// 法防成长
		/// </summary>
		public double mdefGrow;
		/// <summary>
		/// 攻击常值加成
		/// </summary>
		public double attConstAdd;
		/// <summary>
		/// 生命常值加成
		/// </summary>
		public double hpConstAdd;
		/// <summary>
		/// 物防常值加成
		/// </summary>
		public double pdefConstAdd;
		/// <summary>
		/// 法防常值加成
		/// </summary>
		public double mdefConstAdd;
		/// <summary>
		/// 最低等级需求
		/// </summary>
		public int needLevel;
		/// <summary>
		/// 需要物品
		/// </summary>
		public string needGoods;
		/// <summary>
		/// 图标
		/// </summary>
		public string icon;
public string[] parent_array{	
get{	
		string[] tmp = {parent,parent2};	
		return tmp;	
}	
}	

    }
}

    